Showing posts with label Call of Cthulhu. Show all posts
Showing posts with label Call of Cthulhu. Show all posts

Wednesday, August 12, 2009

Shadows Over Filmland

Shadows Over Filmland is an anthology of scenarios for Trail of Cthulhu, Pelgrane Press’ RPG of Lovecraftian horror designed by Ken Hite. Co-authored with Robin D. Laws, it presents 13 scenarios inspired by both the black and white horror movies of the 1930s and H.P. Lovecraft’s fiction. The movie inspiration is iconic: Dracula, Frankenstein, King Kong, The Mummy, The Wolf Man, and others. The fictional inspiration includes Lovecraft’s Under The Pyramids, Herbert West – Reanimator, and The Case of Charles Dexter Ward. For each scenario, the authors blend the two. For example, Death Across The Nile blends The Mummy and Under The Pyramids in a tale that sees Queen Nitocris reach across the ages for her lost lover.

The conceit of this collection is that each scenario takes place in the same place, the Backlot Gothic, a remote part of Europe or Albion in Hollywood and an in-game sub-genre. The GM should use and reuse the given descriptions to simulate the Backlot Gothic’s use of stock (clichéd) footage/imagery and enforce its similarity. Suited to irregular visits than an extended stay, this good collection does mostly pulp horror, but with psychological and weird diversions too. One scenario, The Final Reel has the investigators shutting down the filming of The Call of Cthulhu! As with other Trail of Cthulhu titles, this collection is easily adapted to other Lovecraftian RPGs. Whatever the system, the horror of Shadows Over Filmland’s Backlit Gothic is baleful and bucolic, a place to visit, but then get away from.

Wednesday, July 1, 2009

Terrors From Beyond

Terrors From Beyond is a new scenario anthology for Call of Cthulhu from Chaosium, Inc. It brings together 6 adventures set in the 1920s and 1930s (only technically, because one scenario is set in 1930) each designed as one-shots rather than for use with a Keeper’s own campaign. The scenarios need either 4 or 6 players with a strong stomach, some scenarios dealing with strong adult and in one case, distasteful themes. It opens without introduction to the very short Ghostlight, set on Scottish lighthouse with vanished staff and a single solution which will leave the investigators dead if not found. A Method to Madness is barely longer, and inventively has the investigators as asylum inmates beset by weirdness. The U.K. located Death by Misadeventure involves the traditional death of a relative and is the easiest to use in an existing campaign. Brian Courtemanche’s Grave Secrets is set in New England, does not involve the Mythos, but has the most tasteless theme.

Brian Sammons’ The Dig is about a Miskatonic University archaeological trip subverted by an insane cultist, with the players as students. It feels long and calls for the Keeper to be heavy-handed for the investigators to follow the plot. David Conyers’ The Burning Stars is the book’s best, set in Haiti 1930 and starts with the investigators waking up with amnesia. What happened in the last seven days? Terrors From Beyond is nicely illustrated, but poorly edited, and suffers without a theme. It feels rushed despite the long wait.

Saturday, June 27, 2009

The Freeport Trilogy

The Freeport Trilogy is a Dungeons & Dragons 3.5 campaign from Green Ronin Publishing designed to take a party of four plus player characters from 1st to 5th level. It originally appeared in three parts, Death in Freeport (which won the 2001 Origins Award for Best Roleplaying Adventure), Terror in Freeport, and Madness in Freeport. Its setting is confined to Freeport, a pirate city on the Serpent’s Teeth isles. Ruled by a pirate captain called the Sea Lord, it is home to many races, and keeps an uneasy peace with the mainland nations. So self-contained, it slots easily into most RPG fantasy settings.

The player characters come to Freeport for adventure, which they find after being asked by a cleric of the Brotherhood of Knowledge to find a missing priest, who had also gone missing years before after a personality change. Their investigations uncover ancient serpent men below the city, a cult that worships the Unspeakable One, a Great Old One, and something strange about Freeport’s towering new lighthouse, called Milton’s Folly after the current Sea Lord. Low on magic, but high on intrigue and conspiracy, The Freeport Trilogy is like a Call of Cthulhu fantasy campaign. It is a good campaign, but is let down by its slightly weak ending. Getting there though is great and The Freeport Trilogy setting is well supported with setting material and different rules such as Savage Worlds and True20, each having their own Cthulhu supplements, making it the best choice for Lovecraft-inspired fantasy.

Sunday, May 24, 2009

Lovecraftian Tales from the Table

Lovecraftian Tales from the Table is a DVD which collects two series of two-three hour podcasts from the Call of Cthulhu/H.P. Lovecraft fan site, Yog-Sothoth.com. The first series is the recordings of the classic campaign, The Complete Masks of Nyarlathotep, being played by the Bradford Players, a group of British roleplayers. The second is of the Bradford Players doing The Horror on the Orient Express. Both are recorded in a high quality MP3 format for listening on your iPod, computer, or in the car. Together they represent months of role-play. They are not radio plays, but game recordings, meaning the players/characters do fail and do dumb things. And they talk about non-gaming stuff, but not too much. You get to listen along, so it is almost like you were sat round the table, and laugh and groan with and at them.

The DVD is packed with extras. Interviews with the Bradford Players, the campaigns’ authors, with Sandy Petersen (Call of Cthulhu’s creator), the academic S.T. Joshi, and author Ramsey Campbell. Props, handouts, music, and standalone scenarios, including the Call of Cthulhu starter rules. The best extras are Green Ronin’s Freeport Trilogy of scenarios (a great campaign for Dungeons & Dragons) and Cults of Freeport (which shows you how much Mythos there is in the pirate city of Freeport); their inclusion makes this DVD a bargain! The campaign recordings might be too rough or English for some ears, but they give the listener plenty of fun and hours of dramatic listening.

Tuesday, May 19, 2009

The Mysteries of Mesoamerica

The Mysteries of Mesoamerica is Pagan Publishing's supplement for Call of Cthulhu devoted to central America and the north of South America, detailing its ancient peoples (Olmecs, Toltecs, Mayans, Aztecs, etc.) and their cultures and religion, along with four dark and bloody scenarios. It is not a campaign book, the four scenarios being set in different years of the early 20th Century, but a Keeper can use them as precursors to a campaign that runs into the 1920s. Superbly and bloodily illustrated by Blair Reynolds, the book is information rich, but is not easily accessed. No index, and no easy organisation bar chapters, the book also lacks really useful information and maps for Mesoamerica 1914-1927, and worse, Keeper advice on using its contents.

A nice touch is the “P.C. R.I.P.” feature which describes
and illustrates the playtest investigators killed in each scenario plus their last words. The scenarios are as dark and nasty as any Pagan Publishing scenario, and are the book’s best feature, showing how the Mythos exploited Mesoamerican religions, instead of Mythos figures being equated to Mesoamerican deities. All work as one shots or as intermittent adventures for investigators who are Mesoamerican archaeologists, the early ones introducing them to the Mythos, perhaps ready for any campaign. Not an easy book to use, The Mysteries of Mesoamerica is more theory than applied knowledge, the sourcebook being an interesting read, but feeling under developed in comparison with the scenarios. Worth a Keeper buying it for the scenarios than the background.