Sunday, July 12, 2009

Sundered Skies

Sundered Skies is a complete setting and Plot Point campaign from Triple Ace Games for Savage Worlds. Like other Savage World settings, it presents an enclosed environment, here a series of islands that float in a constantly brilliant sky without night. Too much exposure to this constant light causes Glowmadness and will eventually send people into bestial rages. The highest isles have ice mines, and provide water for the very hot lowest ones. Other islands consist of seams of ore, deep forests, shattered islands, and tethered skyships. Travel between the very different islands is done by oar, steam, or wind driven skyships, navigation requiring a handful of soil from the destination island. Peace between the islands is kept by the Trade Council which ensures each island receives the necessary imports.

Besides the traditional fantasy RPG races of Dwarves, Humans, Orcs, and the part plant Elves (who are insular and hard edged), players can be the Dragon-worshipping Drakin (who can become dragon-like), the animal-like Wildings (escaped slaves to the Elves), and the Glowborn, humanoids with Goblinoid memories. Possible character roles include Couriers, Musketeers, Pirates, Scavengers, and Priests dedicated to peace, song, war, and wind. Sundered Skies’ Plot Point campaign consists of 30 Savage Tales (scenarios) which begin by giving the characters a skyship and then lets them explore the islands of the Sundered Skies and its secrets. Like other Savage Worlds’ settings, Sundered Skies is pulpy and swashbuckling in feel, but its British author has given it a grim edge too.

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